Introduction to Ray-Tracing using WebGPU API

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★★★★★ 4.8/5
ISBN: 979-8842178605 7h 30m read General

About This Book

WebGPU (Graphics and Compute) API is a powerful web-based resource that exposes the GPU hardware capabilities without the use of external libraries or plug-ins. This incredible API is part of a new standard that will be integrated into modern browsers - allowing GPU accelerated graphics such as ray-tracing. Real time ray-tracing has always been the holy grail of rendering. Delivering physically-accurate results by simulating how light rays bounce off and refract through objects in a scene. Ray-tracing has historically been slow, taking minutes or hours to render a single frame, so being able to get results in `real time' due to advancements in hardware accelerations and the WebGPU API promises to have a huge impact on web-based visualizations. This book introducing the reader (you) to ray-tracing and computer graphic concepts using the WebGPU graphics and compute API using simple tutorials and samples.

Book Details

Publication Date
July 23, 2022
Pages
122 pages
Category
General
Format
Paperback & Digital

Key Features

  • webgpu
  • graphics
  • compute
  • ray-tracing

Gallery

Introduction to Ray-Tracing using WebGPU API preview Introduction to Ray-Tracing using WebGPU API preview Introduction to Ray-Tracing using WebGPU API preview